24.01.18AMost browsers were trying to view the site using HTTPS, which failed. We've identified the issue and solved it. Added a team contact e-mail to the page footer below. Happy new year!

23.08.14AVery minor aesthetic alterations. Added an important statement to footer.

22.10.26AMenu internals modernized and improved to be adaptable. News section has been modernized as well.

22.09.25AFavicon added. Visuals updated for readability. Versioning introduced. Footer updated. Menu updated.

22.09.01AThis is the official site for game development studio Wrench Laboratories. It is currently unfinished. In the future, our games can be found under our developer name on the Steam store.

This site is simple for efficiency. Updates are version-dated notes (year.month.day.iteration). No bloat, telemetry, or tracking added to site code. It almost certainly will not appear perfectly in certain configurations. Designed to be seen and experienced on a PC. Feel free to contact the lead developer at any time; I read every e-mail I receive.

Wrench Laboratories is an independent auteur game development studio dealing in raw visions, experimentation, and adoption of better technology. We are oriented around a relationship between creator and consumer that is not compromised by outside interests. Doing things the right way in a time where bad behavior is rewarded is difficult, but not insurmountable. See our statement.

Wrench Laboratories is a pro-consumer game development studio; we buy and play video games just as often as you do. The following list outlines many practices that we will not participate in as we find them to be in poor taste and hostile.

  • No draconian DRM. No install limits or online-required single player. No "kill switches" that disable a game after its release. Any human vs. human multiplayer in any game we create will always be developed with difficulty-adjustable bot support so that it can be enjoyed to its fullest extent offline. All online-enabled multiplayer games will support direct connections for easy LAN or internet play.
  • No predatory monetization. Under no circumstances will we ever develop a game in which it is possible for the player to spend an exorbitant amount of real-world money. All products are clearly defined and purchased once. All games are intended as feature-complete on release, and additions will be full expansions for a reasonable price. Minor extras and cosmetics are unlockable - for free - from inside the game itself via gameplay.
  • No price gouging. Don't be mislead; game development tools are getting cheaper. Much of what you've heard about development getting more expensive is self-imposed to justify infinite corporate growth to serve stock markets, not to satisfy players. As far as we're concerned, there is no excuse to charge $70 for a game. To keep it simple, we adhere to the Monkey Island rule.
  • No paid exclusivity. We will not accept payment, incentive, or deals to release a game exclusive to one storefront. We only choose to exclude stores if we cannot justify the time required to maintain a game on that storefront, it did not accept our submission, or we believe the store experience is subpar.